Large Town: Dunchurch

Dunchurch

Dunchurch
Example Sylvin architecture.
StateKingdom of Helsteria
ProvenceQuanada County
Sub ProvenceLu̹hu̹ Vo County
RegionMaplefire Woods
Founded1299
Community LeaderLord Hurtrerh Willcocks Warwick
Area6 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation6492 m (21299 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population1547
Population Density257 people per km2 (773 people per mi2)
Town AuraMysticism
Naming
Native nameDunchurch
Pronunciation/dunchurch/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Dunchurch (/dunchurch/ [Translation Unavailable]) is a subtropical Large Town located in Lu̹hu̹ Vo County, Quanada County, within the Kingdom of Helsteria.

The name Dunchurch is derived from the Sylvin language, as Dunchurch was founded by Hurtrerh Willcocks, who was culturaly Sylvin.

Climate

Dunchurch has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Dunchurch receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Dunchurch covers an area of nearly 6 km2 (2 mi2), and an average elevation of 6492 m (21299 ft) above sea level.

Overview

Dunchurch was founded durring the late 14th century in spring of the year 1299, by Hurtrerh Willcocks. The establishment of Dunchurch was somewhat plagued by a lack of willing colonists, leading to Hurtrerh Willcocks electing to pay people to resettle in Dunchurch.

Dunchurch was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Dunchurch is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dunchurch is buildings are arranged arrounded highly ordered system of spacious packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look arround Dunchurch reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Dunchurch has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dunchurch. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dunchurch's parks.

Dunchurch has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dunchurch.

Dunchurch has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dunchurch has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dunchurch has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dunchurch's public wards, blessings, and other arcane systems.

Dunchurch possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Dunchurch's grid is powered by an arcane means.

Dunchurch possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Dunchurch has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dunchurch's natural decorations nor waterways.

Dunchurch has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dunchurch has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dunchurch's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, autumn is skipped in Dunchurch.

The Petrifern near Dunchurch are known to be almost tame, such that they can be put to domestic use.

Dunchurch's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Transmutation energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6218 m2
    • Cattle and Similar Creatures: 386
    • Poultry: 4641
    • Swine: 309
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 154

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

489 of Dunchurch's population work within a Foundational Occupation.

997 of Dunchurch's population do not work in a formal occupation, but do contribute to the local economy. 61 (4%) are noncontributers.

Points of Interest

Dunchurch is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Dunchurch sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Dunchurch is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Dunchurch was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dunchurch lost 186 people, 150 livestock, and 62 buildings. The conflict ended after roughly 111, when members of Dunchurch's militia enacted an operation to escort a particular port to a safe location. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Dunchurch's forces. The war is remembered in legend by Dunchurch's bards, historians, and legend keepers.

History